2012
VFX Studio: Uncharted Territory
Role: Senior CG Generalist
Disciplines
Freeway Rigs & Animation
Smoke & Fire
Software
3dsmax
FumeFX
Nuke
Creating rebar supports
The first step we needed to take was creating artist driven supports. This was one of my first tasks. Create LA like freeway supports and fracture them in a way to facilitate the destruction system. Most of these were achieved using link controller and morph targets for the rebars which would drive a FX system. These would eventually be handed over to the animators for destruction direction.
Expanding that to a whole freeway section
Because the supports were a great success it was decided to do this with the freeways surfaces as well. The freeway was connected via 4 support positions and then pre fractured in larger sections. These sections were all dynamically linked and then added to the FX system driving the master destruction FX.